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2001 Wizards of the Coast 4-Part Wall Map of Faerûn (Drizzt d'Urden)
Faerun-wizardsofthecoast-2001
Title
2001 (dated) 44 x 61 in (111.76 x 154.94 cm) 1 : 4055000
Description
A Closer Look
Faerûn is a continent on the world of Toril. It spans vast landscapes - from icy tundras and sun-scorched deserts to enchanted forests and sprawling cities - and is home to a wide array of peoples, cultures, and fantastical creatures. Waterdeep, Baldur's Gate, Neverwinter, the Sword Coast, and Icewind Dale, the settings of the most famous novels and video games set on Faerûn occupy the upper left sheet. The necromantic kinddom of Thay occupies the upper right sheet.History of Faerûn
The Forgotten Realms world of Toril, and its primary continent Faerûn, is deeply rooted in both tabletop gaming and fantasy literature as the primary setting for the Forgotten Realms novels, video games, and related Dungeons and Dragons modules. Created in the 1960s by Canadian game designer and author Ed Greenwood as a personal setting for storytelling and worldbuilding, the Realms gained wider recognition in the early 1980s when Greenwood began publishing articles about it in Dragon magazine. In 1987, TSR (publisher of Dungeons and Dragons) officially adopted the Forgotten Realms as a setting for Advanced Dungeons and Dragons, releasing the Forgotten Realms Campaign Set.The setting has become the most popular and enduring in Dungeons and Dragons history, known for its depth, complexity, and narrative flexibility. It introduced iconic locations such as Waterdeep, Baldur's Gate, Neverwinter, and Icewind Dale, and emphasized the interplay between mortal characters, powerful magic, and meddling deities. The success of the setting was amplified by a prolific line of novels, beginning with R.A. Salvatore's The Crystal Shard (1988), which introduced the dark elf Drizzt Do'Urden, one of fantasy's most beloved characters. Other notable Forgotten Realms authors include Ed Greenwood, Elaine Cunningham, and Paul S. Kemp.
The Forgotten Realms has remained a central Dungeons and Dragons setting through multiple editions of the game, with each iteration advancing its timeline and lore. It has also expanded into video games (e.g., Baldur's Gate, Neverwinter Nights), comics, and the 2023 film Dungeons and Dragons: Honor Among Thieves. Today, the Realms is the most fully realized and widely explored setting in the Dungeons and Dragons universe, blending high fantasy with deep history and boundless storytelling potential.
Publication History and Census
This map was compiled and copyrighted in 2001 by Wizards of the Coast and published serially in four separate issues of Dragon magazine. Full sets of all four sheets are scarce.Cartographer
Wizards of the Coast (WotC; 1990 - Present) was founded in 1990 by Peter Adkison in Washington State as a small publisher focused on role-playing games. Its breakout success came in 1993 with the release of Magic: The Gathering, the world's first trading card game, which revolutionized both gaming and collectibles. Building on that momentum, WotC acquired TSR, the original publisher of Dungeons and Dragons, in 1997, rescuing the iconic RPG from financial ruin and becoming its new steward. Under Wizards, the Dungeons and Dragons brand experienced a major revival, especially with the release of 3rd Edition in 2000 and later 5th Edition in 2014, which brought widespread popularity and mainstream appeal. Wizards was acquired by Hasbro in 1999 but has remained a semi-autonomous powerhouse within the company, overseeing a growing multimedia empire that includes games, books, digital platforms, and more recently, film and television adaptations. More by this mapmaker...