太平洋横断飛行競争盤 / Trans-Pacific Flight Game Board. / 城攻め一番乗り双六 / Castle Attack Sugoroku.
21 x 31 in (53.34 x 78.74 cm)
This is a rare 1927 (Showa 2) map and Sugoroku board drawn to promote Japanese ambitions to achieve the first solo trans-Pacific flight. The map was published by Dainippon Yutsukai Kodansha (大日本雄辯會講談社) as a New Year supplement to their 'Japanese Youth Club' periodical. The map is printed on both sides. The more interesting side (to us), is the trans-pacific flight Sugoroku. The opposite side features a brightly lithographed castle siege game.
Trans-Pacific Flight SugorokuIn the late 1920s there was a global aviation race to become the first pilot to successfully cross the Pacific. Most planes at the time were small solo affairs, generally impractical for exceptionally long flight, but those daredevils who did accomplish such long non-stop flights became national heroes. In the U.S., this was Charles Lindbergh, in Japan, it was Seiji Yoshihara. When this map was issued, it was three years before Yoshihara's fateful flight, but he was already gaining renown as an airman. Yoshihara is here pictured in the upper right, with a victory wreath of flowers, holding aloft an American and Japanese flags. When Yoshihara finally attempted this flight, in May 1931, the effort ended in disaster, his plane forced down by mechanical problems in the Kuril Islands. He made a second attempt shortly after, but this too failed. The flight from Japan to California was finally completed later in 1931 by two American pilots, who left from Japan after Yoshihara. Today, all references to Yoshihara appear in English. We cannot find any reference to his exploits in Japanese
SugorokuThe essence of the game, generally known as simplified sugoroku, is akin to the western board game, snakes and ladders. Historically there are two variants of sugoroku, one that is similar to backgammon, and the presently offered 'snakes and ladders' variant. This version of the game appeared as early as the 13th century, and was popularized by the rise of printing technology, especially in the Edo and Meiji periods, leading to the production of high-quality visually-arresting gameboards. A standard sugoroku board has a starting point, the furi-dashi, and a winding or spiral path terminating at the agari or finish-line. The gameplay itself, not unlike 'snakes and ladders,' is a race to the finish.
Publication History and CensusThis map and Sugoroku board was published by Kodansha on December 8, Showa 2, or 1927, for issue on January First, Show 3, 1928. It was issued for the Volume 15, no. 1 New Year Issue of 'Japan Youth Club' a monthly periodical for Japanese teens.
Kodansha (式会社講談社, 1909 - Present), also known as Dai Nippon Odankai Kodansha, is a Japanese publishing house founded in 1909 by Seiji Noma. Seiji founded Kodansha as a spin-off from the Dai-Nippon Yūbenkai (Greater Japan Oratorical Society) and produced the literary magazine Yūben as its first publication. The name Kodansha, a derivative of the defunct magazine Kōdan Club (Storytelling Club), in 1911, which it merged with the Dai-Nippon Yūbenkai. It also published the Shōnen Club (Boy's Club) from 1914, Moshiro Kurabu (Interest Club) from 1916, Fujin Kurabu (Woman's Club) from 1920, and Shōjo Kurabu (Young Girls' Club) from 1923. In 1925, Kodansha launch Kingu (King), the first magazine to sell 1,000,000 copies in its first printing. Today, Kodansha is known for its Manga publications and is Japan's largest publishing concern. Learn More...
Very good. Exhibits wear and toning along original fold lines. Second Sugoroku game printed on verso.